2019 IWT Divisions:
Youth (Under 20)
Masters (45 and over)
Grand Masters (55 and over)
Qualification for Pro Division:
- Winning the IWT Amateur overall from any previous year.
- Winning any IWT Amateur event in the last 12 months.
- Having competed as an IWT Pro in the last 5 years.
- Head Judge’s discretion.
Riders are seeded according to their IWT Rolling Ranking which is calculated from the best four results from the previous one year of events, hence a whole year of data is always being used. Additionally, the current seeded event will be weighted by a factor of two, so that local riders may earn a stronger seed based on their performance from the previous year. If a PWA rider with a current or previous year top ten ranking enters an IWT event then the Head Judge will use discretion in the seeding process.
- Pro Men and Pro Women best four event results in the International Windsurfing Tour will count in the final tally for overall winners.
- Amateur, Youth, Masters, Grand Masters best three event results in the International Windsurfing Tour will count in the final tally for overall winners.
Points will be awarded in each event with the winner scoring maximum points. Winners will be awarded at each individual event and the overall tour champions will be announced at the ceremony following the tour finale in Maui. In the event of a tie in the Overall Rank, a one-heat sail off will be run. If time or wind does not allow the one-heat sail off, the tie will be broken by the rider placing highest in the final event. If the final event does not happen due to conditions, the tie will be broken by the rider placing highest in their previously dropped fifth event. Points will be awarded as follows:
Wave Riding Notes
Wave ride scores will be based on: Wave height, turns in critical sections, angles in the turns, length of ride, completion of tricks, technical skills demonstrated and wow factor to the judges. Things to consider when selecting your wave: size, caught at peak, speed, continuity, length of ride, functional moves [ex. bottom turns], tricks, vertical riding, progressive moves, use of rail, linking sections, number and quality of turns (critical section), aerials, moves/tricks using the wave and landing back on the wave. Turns made in the critical part of the wave will be judged highly. The more critical the section, the tighter the turns and harder the hit, the better the score. We want to see big connected hits in the right spots. Timing is a big factor in wave performance. Best scores will be given for critical riding in the power of the wave, going most vertical, use of your rail, and continuation along the peeling wave. Basically, staying as close to the power of the wave while going vertical and making use of the whole wave will score highest.
Jump scoring will be based on: Difficulty of the move, height, execution and landing, how clean, how smooth, creativity, some reward for pushing new moves but landing is much better. The highest scoring jump of each type will be counted. In the case where two jumps are being counted they need to be different moves, or different variations of the same move. Judges will be scored according to the level of execution and the difficulty of the move and the details below are for guide purposes only;
• Straight jump – 1 to 3 average – could be more depending on height and style, one handed, rail grab etc. adds 0.2 – 1.0 points
• Table Top – 3 to 4 average – could be higher for depending on degree of tweak, one handed adds 0.2 – 1.0 points
• Forward Loop – 3.5 to 5.5 average – could be more depending on height and style, one handed adds 0.2 – 1.0 points
• Push Loop – 4 to 6 average – could be more depending on height and style, one handed adds 0.2 – 1.0 points
• Back Loop – 6 to 8 average – could be more depending on height and style, one handed adds 0.2 – 1.0 points, one footed adds 0.2 – 1.0 points
• Tweaked Push Loop – 6.5 to 8.5 – could be more depending on tweak, height, and style, one handed adds 0.2 – 1.0 points
• Double Forward – 9 to 10 depending on style, height etc.
• Pushloop Forward – 9.5 to 10 depending on style, height etc.
• Other combination moves – points will be awarded by discretion
• One handed, rail grabs etc. – these variations add to your score and depending on the style, duration etc. your points will increase between 0.2 and 1.0 points.
Changes – throughout the Tour the judges and organization reserve the right to change and update the judging criteria according to feedback and evaluation of heats, rider comments, sponsor feedback and more.
Before round three, if an advancing rider drops out of the event, the spot may be filled at the Head Judge’s discretion. Most often this would be done using an extra heat of top people cut from the previous round.
In the event of an athlete entering and attending an event, but unable to sail, will receive a Did Not Sail (DNS). A DNS is number of competitors entered plus one. The best possible ranking for DNS is 8th place. If an athlete starts a heat, but is injured or has to withdraw from the event, he/she will be awarded a Did Not Finish (DNF). The rider will receive points earned up to the moment of withdrawal.
Only completed rounds will count toward overall points. A minimum of one completed round is required for points to be earned.
Division winners must attend the closing ceremony in order to be guaranteed prize money and trophy.